As soon as shields are lower, incoming fireplace happens a mail's armour. They also temporarily bring down the Shields of any ship in contact with them. Blast Markers disrupt firing, and slow down ships relocating through them. Enemy fireplace ended by a boat's glasses produces 'blast markers' at that place, a common phrase to simulate debris, energy discharges and cIouds of energized gas. Ships are secured from incoming fire by layers of gap shields, and armour. ![]() Lances represent larger, more precise weapons consisting primarily of substantial lasers or plasma beams, and focus on the enemy ships straight. Weapon Batteries represent massed broadsides of a variety of (relatively) smaller weapons that target an area of room to group and strike enemy ships, rather than being precision weapons. Weapons are divided into two broad classes: tool batteries and lances. ![]() ![]() During the Taking Phase players flames their ships' weaponry.
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